There are two types of experience, Role Experience and General Experience. Role experience is earned by performing actions that fit within that role. Perform actions of assassination and espionage to earn experience in the Rogue Role. Craft magical runes to get experience in the Caster role. Go mining or cutting down trees to earn experience in the Gatherer Role. Nearly everything you do earns you experience. Each role acts like a skill tree, as you level up within that Role you earn skill points to spend on skills within that Role. The total experience earned throughout all roles is called General Experience. General Experience levels up your general stats such as Aura, Strength, Dexterity, etc.
Experience is party earned but character-based. Each character has a Primary and Secondary Role that they specialize in. Your Primary Role has a 3x experience boost and your Secondary Role has a 2x experience boost. This means that if your party defeats a creature that is worth 50 Combat experience, then everyone in the party earns at least 50 Combat experience. However, if your character has the Combat Role as their Primary Role, then they would earn 150 Combat experience after the 3x boost.
Since experience can vary per party member based on their Primary and Secondary Roles, it is up to the player to keep up with their individual experience. Just be sure to let your Party Master Know when you level up so they can keep track of where each of their party members are at level wise.
Roles are the clusters of skills you can achieve related to your role in society. You can specialize in two Roles, these are referred to as your Primary and Secondary Roles. You earn 3x more Role Experience in your Primary Role and 2x more Role Experience in your Secondary Role. Refer to the Roles Diagram for more info.
Determines your effectiveness as a leader, be it on the battlefield or building a nation.
Skills related to gathering raw materials from activities such as mining and hunting.
Skills related to the labor of turning raw materials into goods such as smithing.
Skills related to the tracking, capturing, and taming creatures.
Skills related to espionage and assassination.
Skills related to diplomacy, trickery, and bartering.
Skills related to cooking, boosting, and healing your party between encounters.
Skills related to casting spells, blessings, and hexes.
Skills related to healing and buffing you and your party mid combat.
A massive cluster of subroles that are directly related to combat, determining the weapons, armor, and abilities you can use.
Skills related to swords.
Skills related to longarms.
Skills related to brute weapons.
Skills related to bows.
Skills related to short blades.
Skills related to armor.(Cloth, Leather, Plate)
Skills related to shields.
Many of the roles can benefit one another, allowing certain skills to combine with others. For example, a character who combines Caster skills with Bow skills could apply debuffs to their enemies with their arrows and rain down healing arrows on their allies.